Kategorie: L4D2 L4D2


Autor: Killerbiene Verfasst am 06. 02. 2010
Neues L4D2 Update erschienen


Gestern Abend ist ein neues großes Left 4 Dead 2 Update erschienen



Gameplay


- Now ghost PZ's can never be staggered

- Enabled PZ bots

- PZ bots use their more aggressive survival mode behavior in versus and scavenge

- Enabled finale manual spawn by default

- Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn

- Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )

- Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed

- Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive

- Fixed issue with witch sometimes taking on uncommon common properties

- Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server

- VAC banned users can now play L4D2 single-player, commentary mode and credits


Map Fixes


- Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck

- Dark Carnival Fair Ground: added navigation area that was missing

- Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence

- Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through

- Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof

- The Parish Waterfront: Fixed various navigation areas

- Mall: Tuned spawning for difficulty


SDK Content


- Added missing nature/blend tooltextures added

- Added missing cs models/textures

- Added missing acunit01 model/texture

- Added missing ammo_can_02 model/texture

- Added missing patio_chair model/texture



Das Update wird automatisch von Steam heruntergeladen



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